![]() Subway Office: Same room as above File, under the table. Subway Office: In first room of Subway Office (before room with Shotgun). You can also find this code in the pharmacy on a poster with numbers circled in red.ĭowntown: Same room on upper shelf in the middle of the room. Safe + Red Dot Sightĭowntown: In the room upstairs when taking the stair to the right of the donut shop (CODE AFTER PATCH 1.03 = 9 LEFT – 3 RIGHT – 7 LEFT / CODE BEFORE PATCH 1.03 = 9 LEFT – 1 RIGHT – 8 LEFT). We must backtrack later to get this.ĭowntown – Donut Shop: Inside “Moon’s Donuts” Shop, behind the counter, next to the microwave. → Note: there is a locked box in the room before this but you can’t get this or any other lockers/padlock doors until you get the lock picks. Redstone Street Station: Item box room on a table (subway exit). Redstone Street Station: In the small shop (kiosk) you come across just upstairs from last collectible. Redstone Street Station: After metro cutscene on a bench. When you spawn in the underground, instead of following Carlos turn back, go upstairs and the Charlie Doll between 2 newspaper vending machines on your right. Redstone Street Station: After you drive a car into Nemesis, Carlos will save you and you come to an underground section. 25 x Key Items (needed to advance story and reach certain collectibles)Ī guide by SnowNinjaRaccoon (DK) & PowerPyxĪpartment Building: In Jill’s flat on the wall with all the photos, only after using the bathroom and turning on the lights.Īpartment Building: Just next to it on a shelf.Īpartment Building: Next to pizza in kitchen.4 x Collectable Weapons (Note: There are 10 weapons total, the other 6 are automatically placed in your inventory during story and have no locations).20 x Locks (Safes, Lockers, Strongboxes, Padlocks, Pickable Locks).In this mode you start with an extra rifle and 4 extra inventory slots. You should collect everything on easy difficulty (Assisted Mode) to make it easier. The ones that aren’t directly tied to trophies are in black. Below all trophy-relevant collectibles are color-coded. This will help you get through the first playthrough with ease. This Collectible Guide is written in a Walkhrough format with all important Key Items and Puzzle Solutions included. While Key Items are not tied to any trophy or achievement, they are often required to reach a collectible and to advance the story. You can get all of them on your first playthrough, nothing requires a 2nd playthrough. Most Collectibles are missable! Collect them in chronological order as you go through the game. Kendo’s Armory – Collect all weapons in the campaign.RE: Master of Unlocking – Unlock all safes, lockers, strongboxes, and pickable locks.Goodbye, Charlie! – Destroy all Charlie dolls. ![]() ![]() Hello, Charlie! – Destroy a Charlie Doll.
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